They have their own armor - which is weak 2. Though, platforms are mostly extremely bad because of the way they function: 1. The best build would be anchorages and a fleet. 83 at a cost of about. Nice one to hold enemies, prob best one. Autocannons are also probably one of the best weapons at slaughtering corvettes with their high ROF and tracking. Apr 4, 2019 703 24. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. ago. Ion cannons are actually fully free and have no upkeep costs whatsoever. This ownership is permeant (until reconquered). Scirocco16V. Stellaris. Later game, carriers are solid because they can send missiles and. I have internal trade security SBs with no defense platforms, and their trade protection value is higher because they have 6 hangars, whereas my chokepoint SBs have missiles and guns instead, even though they have 23 points of platform including ion. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. Also some traits are easier to get via victory, loss, or some other condition than others. A starbase / orbital ring with all hangar bays and like 70 defense platforms and a handful of Ion Canons per starbase / orbital ring can actually make a system VERY hard for AI to take. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. Overall you get +50% upgrade speed, -50% starbase upgrade cost, -20% upkeep, +50% defense platform cap, and +33% defense platform health and damage. Additional modifiers which affect various defense platform parameters are summarized below. Stellaris ship designer had so much potential, and what we got? Basically one universal meta, unchanging from 1. 5) Starbase chokepoints are always going to be important to monitor and upgrade. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. These techs are 10% techs - 10% fire rate or 10% damage, each tech, rather than the 5% typical of most repeatables. They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough to build one. Additional modifiers which affect various defense platform parameters are summarized below. This will cost around 100 alloys and some influence. Thread starter TrotBot; Start date Feb 12, 2022;. 1. That's the best way to use defense platforms. Half and half on shields and armor, and 2 auxiliary fire control. To put things in perspective, if I would rate Hangar platforms a 10/10 as far as platforms go, the next-best platform would be heavy at a 7/10, then Missile at a 6/10, then Light at a 4/10, Medium at a 3/10, and Point Defense at 0. In mid game when I have unlocked all 6 slots I set up my base with 4 gun battery and 2 missile, meanwhile defensive platform filled. Starbase auras are still great, but defense platforms are a waste of alloys. CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. * As with any mod that affects game play, NOT achievement compatible. Now as for defense platforms, I can see a case to be made here. r/Stellaris. 2 then it would have silently reverted a change made in the 3. Ion Cannons aren’t any better, on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low price of Battleship and a half in Alloys. Personally, in early game I prefer to build my starbases with the following setup: gun battery, DP hangars and some Point Defense station. Also helps immensely if you are defending a pulsar. Charybde. Instead of a bunch of ion cannons and defense platforms, you could just have a "home defense fleet" that will do about 400,000 times better If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. The only exception is the Starbase Cap. Description. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. Stellaris Defence Platforms Stellaris Defence Platform designs will be analysed to find out how well they perform. This also affects every modded-in "Defensive Platform" like structure, because the build speed modifier for Defense Platforms is based strictly on its ship type classification. They have their own HP - and that too is weak. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. Admiralty Civic can also switch military Academy Building with Naval Academy which spawn Naval Officers, a more powerful version (removing that +10% fire rate for balance)Ion Cannons are both better than defense platforms, and also do not benefit from the hull upgrade (they're glass cannons with long range; if they're getting shot at, they're already dead anyways). Starting with. Available to: Corvettes, Destroyers, Cruisers, Battleships, Titans and Defense Platforms; Artillery - Prefers large, long-ranged weapons and missiles in smaller slots. . Content is available under Attribution-ShareAlike 3. Defense platform modifiers [edit | edit source] Defense platforms have +30% Weapons Range. Authority has minimal ability to be best. First priorities: Empire border starbases. Head canon is the station was so badly out of date that there was no choice but to rip it. p: Defense platform designs are just another ship designs. Defense platforms with hangar bays only Advanced fighters One single Ion cannon to bog them down at range The communication jammer starbase building The defense platform supercomputer starbase building The uplink starbase building Gateway adjacent And a mod that makes it so that defense platforms don't explode, they just get disabled. 36 thousand in effective health and 5. For…Someone on the forum made a really good write up on how ship engagement works, and demonstrated mechanics that I didn't know existed even at 2,000+ hours in the game. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. On the plus side, if you don't lose your starbase, your defense platform investment is safe. On the plus side, if you don't lose your starbase, your defense platform investment is safe. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. 6 adding PD also makes them a lot stronger since the AI uses missiles a lot. Stellaris Real-time strategy Strategy video game Gaming. • 5 yr. So the only good/cheap/worth it way is basicly an exploit. Stellaris. eggzcaliber99 • 4 yr. Which is unfortunate. This basically means Swarmer Missiles and Hangars are the only good options for Defense Platforms. 560. The artillery does not come back once the Fortress is rebuilt and the new Fortress will be of the your most recent design. Something I didn't realize until just yesterday, you can build defense platforms in star systems where you haven't upgraded the starbase. Originally posted by Keltosh: A basic defense platforms with subspace snare is supercheap and can make you gain up to a month of time. Originally posted by pipo. Fortifier (-10% starbase upgrade cost, -33% defense platform cost): defense platforms suck and this doesn't change that fact. Having fleet will stop them from declaring war at all. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. 4. I have figured out how to do it for ships in the fleet manager, but the only options seem to be 'inspect', upgrade, and disband for defence platforms. There's a Defense Platform Hull repeatable too, also for 10% per level. A starbase / orbital ring with all hangar bays and like 70 defense platforms and a handful of Ion Canons per starbase / orbital ring can actually make a system VERY hard for AI to take. Full loadout of gun batteries, build defensive platforms. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. I clicked on it to discover that I could upgrade to something like a better defense platform, or something. The enemy will usually USUALLY target platforms first meaning the star base stays alive longer to either fight off thebfleet or buy time for reinforcments to fight them off. Defence platforms aren't great as. Probably ~ the same usefulness as Tachyon Beams. Defense platform Juggernaut / Star-Eater Colossus Required technology Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Power Fission Reactor 10: 75 20: 140 40: 280 80: 550 160: 1100 20: 200 560: 3850 Fission Power Fusion Reactor 13: 100 26: 180 52: 360 104: 720 208: 1450 26: 260 730: 5000 Fusion. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron. This. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. Adjust the templates according to your needs in the ship manager. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. Note: Your empire has a Star Base capacity. Stellaris > General Discussions > Topic Details. Well, I had a feeling I was gonna feel like a dumbass after someone answered. Jump to latest Follow Reply. I love playing the TEC Loyalists (A defense-sepcializing faction for those who haven't played) in Sins and just digging in, turning my entire territory into a nightmarish galaxy-spanning uber-stronghold. Here are the 5 best traditions, those filthy Xenos won't know what’s coming. ; About Stellaris Wiki; Mobile view Pro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. Thats the "pain" Defenseplatforms also needs upkeep (Check shipbuilder);) Also check if you are over your starbase Cap , It's okay to exceed most of the soft caps in Stellaris, even if you only have a vague idea what you're doing. Compatible with Stellaris v3. Now that said, I do agree that defense platforms need a lot more love. This page was last edited on 8 December 2022, at 22:04. There is a hidden catch. The reason for 4 templates is because it gives the best ratio (1/3 - 2/2, 4) and still allows 50/50. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. Well, I had a feeling I was gonna feel like a dumbass after someone answered. The Angry Hive - Hanger components on both. Optimally, I'll use 2 large, one using Torpedos and the other Kinetic, max range is the aim of the game. 9. In the base game prior to 3. Stellaris Wiki Active Wikis. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. It's wormhole stations that need to be built outside of gravity wells. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. All it should be doing is buying you time. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. >Defense-Grid Supercomputer A lot of times I don't even build Defense Platforms. So, this thread gets made once every few months, but I felt like I should bring it up again. If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. From there, you can enter one of the other L-Gates to another. Habitats Cons Cost more alloys and more influence Take up the same orbital slots Increase Empire Sprawlwhich ones are better a huge amount of defense platforms or a few Inon cannons. I can design the defense platforms and pick what weapons they have, thats fine. You should use armor piercing weapons exclusively. This platforms are pure amoeba flagella in this case. This page was last edited on 8 December 2022, at 22:04. Games. ago. How do you achieve defense paltform construction ?. Yes a 25x crisis can still get past them, but I've had systems where I've easily got 350-500K+ worth of defense just from a Starbase and Orbital Ring or two alone. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. This can be used on planets and habitats. In 3. giving your defence platforms small guns increases the likelihood of the enemy ships going into emergency FTL when they are low HP, increasing your chances. Give those ones a ♥♥♥♥ ton of defense platforms and missle/gun batteries. Defense platforms are not ships. So if your economy is tight, they are a great weapons to have. 0. 1. Thasher Class Assault Ships - Doubling as both my point defense and kinetic weapon platforms my Thasher class ship is 2 small point. Something you might not know about defense platforms. ago. One corvette sitting on the bypass node will engage combat including your starbase. This mod adds three tiers of builds which unlock the "Create Orbital Defense Platforms" decision, with the final tier unlocking the "Create Orbital Ion Cannons" decision. Step 1: fill a solar system with then. 4. Missiles are somewhat better against point defense, by dint. I recommend avoiding the blending of station strategies because it just dilutes the specialization of your strategy. Option should say move here or build defense platform. Then you need to build the Maginot Fortifications on a planet. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement and resource production. This page was last edited on 28 February 2018, at 06:00. . t0: nothing. Is there any way I can build this anywhere above my planets for an extra layer of defense, or it strictly for primitive space stations?Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. I don't want to hand a fully kitted out defense station to the enemy. 25. 0, and complete inability of PDX to think out "rock-paper-scissors" princple to make anything other than monofleets worth. Really not the worst thing just fortify your borders and prepare your fleets. Mixing building types or modules on planets. But I think ive figured out why they dont have an upkeep because theyre an endgame crisis weapon. So I always build a couple Ion-canons and put like for every canon 2-3 defense platforms in with either artillery, Torpedos, hangars and at least 1 picket platform against missiles and carriers. Mid game. So moving to the actual post. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. Steps to reproduce the issue. Flexibility. E. Shipyard starbase (usually only need 1). They. If you want to design specific type you have to turn off auto designer and customize them like you would your corvettes or destroyers. Basically - make defense platforms into in-system defense fleets that are bound to that system. Tinca12 • 10 mo. I think it's Ancient Cache of Technologies that has the heavy platforms. . Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. Unfortunately, the original authors have not updated it for a long time. When the starbase is lost, all defense platforms are lost as well, you will have to rebuild all of them. The best Defense Platform is the one you never build. Take the defensive doctrine if needed. You’re in luck if you happen to find a star system protected by the mysterious Ether Drake. Just check the box as you do for ship designs and they will automatically upgrade (exceptions, if any, are the same as for ships). It's nuts. You can never move your defense platforms, so. Jan 29, 2022. (and I just realized, after all tehse years. I usually prioritize upkeep or fire rate. How to build defense platform ? :: Stellaris General Discussions. Report. 6) Since you'll be criminal heritage, get your gold income to like 2-3k per turn and then begin buying reliquiaries because they are. It adds back the defense station and defense fortress that were removed after 2. In an ideal world, it should matter what the platforms are. I use 1 titan (each titan has a different aura) and the rest battleships. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. IMO they are never something to be blanket built only purpose built. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. But against any mixed AI comp the best option is Defense Platforms with 2 L slots, Neutron Launchers and the +50% range from the starbase building. substantially more than the original defense platform cost. com] and run event eac_aw_dpl_actions. What's not so great is that they're both Engineering techs, where they compete with about 10 other great techs. For maximum effect, put them in the middle of that system. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. ago. Ion-canons do lot of damage, but have a long reload time and are not very good against a fleet of small ships. I believe defense platforms are considered better specifically when built as dual-hangar platforms. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. ago. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. * Defense platforms not have Large utility slots instead of medium ones. By: Wolfie. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This mod makes all military stations (defense platforms, ion cannons, and anything modded in the same class) behave like starbases. There actually aren't any other modules that have useful in-combat effects, so there really isn't any competition from other options. . Fortifying our Starbase to ensure its survivability in the event of an attack. Ragdoll Apr 28, 2017 @ 9:49am. In the meantime I found a bug. Reduction in the upkeep for defense platforms. early to mid game just stack as much hangars as you can. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. . Ion Cannons have a standard 8 energy credits upkeep. My starbases: 2 gun/missile/hangar bays. Some intelligence on systems, including fleets and colonies, can also be gained via sensors (fleets, starbases, or colonies). 10 rounds of each repeatable will get you 4x the dps output on your strike craft, compared to 2. >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Stellaris version supported: v2. Back in 1. Shield nullification let's you go full anti-armor. These guys convert 1 or 2 alloy into +1 platform cap (global), some Naval Cap, defense army damage and spawn some defense armies themselves. I usually build exclusively hanger defense platforms with amoeba flagella. This carries over to defense platforms, giving them insane armour. They can be upgraded to support more as you convert them into larger Star Bases. Then create two ships, and deck it out the exact opposite of what you did with your fleet. Discovery is a top first pick in most strategies. This massive space station is guarded by many unique defense platforms that can spawn in any random. r/Stellaris • Best to worst. It’s all about research and exploration, having a boost to science in the early game can. Keep in mind that starbases fight way below their listed fleet power. 7) Human, Humanoid Ethos: Authoritarian; Fanatic Militarist. TheOtherBridge • 1 min. on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low. That should normally get you to 2,5k-3k. com I'm wondering what people think is the best design for defense platforms? So far, I've come to the conclusion that fighter platforms might be the best. 31. Best design is pure strike craft. 798. An ion cannon platform is equivalent to 8 defense platforms in terms of capacity slots and can only be constructed on citadel-level starbases. * Starbase Defenses Extended 2. 5x to Rare Techs is important to draw them early. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. Bozidar Radulovic. 8, I built a defensive citadel to hold the Terminal Egress system and was shocked to see 800k fleet power in the early-endgame (2370s, no more than 10x repeatables, spiritualist empire with immortal God-Empress, Composer of Strands covenant, and 2x Bulwark vassals)Each starbase only cost energy upkeep and each tier of starbase costs 1 more (a outpost costs 1 to start, then 2, then 3, etc). Level 5 components grant 870 points to their defense type, so all together about 122k points of hull+armor+shields. 1000 and that should enable the functionality on all existing military stations. I usually use hangars on space stations along with every upgraded defense platform I'm allowed to build. The Angry Hive - Hanger components on both. I'll build them up and treat them as rotational disposable shields. Used on battleships, titans, and defence stations. also remember lanchester's laws. Jul 7, 2021. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. Full loadout of gun batteries, build defensive platforms. The option to build a starbase will now be available. The fleet will likely kill that corvette, but once combat is engaged, the enemy has to finish or ftl retreat. 06% of the cost. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power. Starbase auras are still great, but defense platforms are a waste of alloys. ago. Being a jack of all trades won't do well for you in Stellaris. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. Miniaturized Defense Platform Components - a technology to unlock Heavy Defense Platforms which have twice the hull points and twice the weapon mounts of standard Defense Platforms. It became a completely done deal when alloys came out. They are very underpowered and not worth their expense. They buffed torpedos amd missiles, so you gonna need more pd. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. I don't use disrupters, cloud-lighting weapons, or matter disintegrators. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going. ago. The only restrictions on mil stations is that they can't be within the effect radius of another mil station and there's a small resitrcted area around colonizable planets, too (where spaceports are/would go). Some amount of Shields, mostly Armor. Stellaris version supported: v2. There are two basic types of defense platforms in Stellaris. Yes, for the reasons you stated: they don't use up naval capacity. 9. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. (Only 1 missile slot!) A citadel boasts 80,000 hull, 20,000 armor, and 26 L slot defense components. For example via adding hangar bays and defense platforms + hangar bays. Ion Cannons are the best option against pure battleship fleets. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. Content is available under Attribution-ShareAlike 3. Would all hangers still work? It probably wont stop giant fleets but it will prevent smaller incursions. And Psionic scientists produce a base amount of research per level, so you take Feudal with Vaults of Knowledge so the leaders start at lvl 2, and Teachers of the Shroud so you can rush to Psionic by year 11 or so. ago. Because defense platforms can only beat the extremely crappy fleets the AI produces. The Tracking and Range, however, look irrelevant. They have their own HP - and that too is weak. This guide contains only examples of good ship designs. Hangars are the only way to go on defense platforms, and a mere 10% extra range and tracking isn't going to change that. Best. Democracy is a good unity start if you take beacon of liberty and fulfill goals. . Starbases have a free +X armour buff that scales based on their level, e. The extra engagement range overshadows every other option, and it’s the only thing I build. ago. I've found that if you get special traits first you are much less likely to get your 3 conventional traits. Raaaage-Alert • 4 yr. Wooden-Many-8509 • 1 min. Each can be damaged or destroyed. though stuff like Hydroponics can have its uses, same with heritage sites. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. Ie: Defense platforms in pulsar systems (no shields) are all protected by heavy armor with guns that are weak only against shields. 9. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning. Cruisers with a torpedo front, a hangar mid, and the gunship stern. >Target Uplink Computer Maybe gives one or two hits. The right side stern remains the same. The resulting grab will take them over a month to get out of the system and jump. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. Not if you aren't using it, it's not. Compatible with Stellaris v2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. . When it comes to actual fight, the only thing good about ion cannons is range: they have somewhat less HP and about 1/3 damage of 8 defense platforms. What is more, you can build up to 3 platforms on unopgraded outposts and they take only 60 days to build. ago. Update Ion Cannon. Step 1: fill a solar system with then. 1. If FE decides to bang you, your platforms will cook and dissappear faster than you can pause the game. Pirate Patrol Scout 1 sensor, 1 hyperlane Detection, 10% sublight Light Skirmish Trickster-15% emergency FLT damage risk, 25% disengage Light Combat Gale Speed +5% Evasion, +20% Sublight Speed Mixed Skirmish Cautious +20% Weapons Range Mixed Combat Aggressive +5% Fire Rate, +10% Sublight Speedfire rate Heavy. Per page: 15 30 50. Defense platforms now cost upkeep equal to 1% of their build costs in energy credits and roughly 0. I have figured out how to do it for ships in the fleet manager, but the only options seem to be 'inspect', upgrade, and disband for defence platforms. How do you achieve defense paltform construction ? from your starbase, one of the screens lets you queue up platforms for. Jump to latest Follow Reply. You need to zoom in closer when looking at all the planets in a system. The first DP is half PD (of both types), and small arms for close in fights (also mixed between energy and ballistic) to give a full range of options. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Apparently my murderous killbots failed basic math. ago. Defensive Platforms and Starbase Modules exist to be a deterrent. Constructing a starbase requires first fully surveying the desired system. Research Blue Lasers (thus making the initial red lasers obsolete) 3. You can just build a ship instead with those alloys and get the same thing, but better in basically every way.